For my advanced portfolio, my group and I created a music video for the
song 'I'm 17' by Rizzle Kicks. Our video is designed to appeal to a
niche audience, of a specific age (late teens) and a stereotypically
rebellious subculture. Musically, our video is designed to attract
indie audiences as well as urban audiences as the song is a rap over an
indie instrumental (originally by Arctic Monkeys). In terms of gender, our video is more orientated towards males, as they can better relate to the role and behaviour of the protagonist, as well as the fact that the music is sung by a male.
In the planning stages of our video we took inspiration from acts we
consider to be similar to Rizzle Kicks. These included Ed Sheeran, The
Streets and Wretch 32 as they are urban UK acts with a more
alternative, fun and less agressive twist than most. We found that
these artists managed to produce creative videos on low budgets, shot
in similarly suburban settings, such as The Streets' 'Fit But You Know
It' video and Wretch 32's 'Unorthodox' video. Similar settings to these which we used included the shots of our artist dancing and bopping as he goes down the street, and sitting outside a row of shops while rapping and looking away from the camera. We inferred that using
similar settings would clearly define the genre and attract the desired
audience as they relate to the visuals for being similar to visuals
associated with other artists in this genre. Ang (1991) and Hartley
(1987) noted that the audience is in the interest of the institution
and it is therefore important for them to be able to visualise and
cater for this audience when researching and planning.
Our audience not only played a key part in the pre-production but also
during production. We used our audience as a reference for how well we
were performing our task of appealing to them with our video. We did
this by gaining feedback from our peers after creating our initial
rough cut of our video. This allowed our audience to have an input on
what they liked about the video, what they felt did not work, and what
else they would like to see. We kept note of feedback on our blogs and
then edited and reworked our video to fit the criteria of the feedback
received, making the changes clear with each new version of the video
we posted. An example of something we changed based on audience feedback at the halfway stage, is we included more camera interaction in the second half of the video, as the audience felt it added personality.
Another important element to think about is how the audience will
interpret and react to what our video portrays. In our video we used
shots of the artist underage drinking as we believe that teenagers will
relate to this, and others will find it humorous. However this was a
risk as if viewers have an oppositional reading they will see this as a
message which encourages and condones underage drinking. To try and
restrict the extent that the message could be interpreted in this way
we limited the number of shots featuring this behaviour and tried to
make them more humorous than serious and realistic. This humour is also
a key gratification of our video, as it adds to the repeatability of
the video, with our audience being more likely to watch it again in
order to see the one or two specific humorous moments again, rather
than if there were not any funny scenes included, or if the video was a
strict narrative. These aforementioned more humorous and light-hearted scenes include the ones of our artist interacting with the camera, and the ones of him appearing drunk in the house while drinking beer.
It would be fair to say in hindsight that our video was built around
our audience, and they were therefore an active audience, as their
stereotypes and needs were catered for by our media, rather than us
creating messages and feeding them to a specific audience.
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